principal directory
DIRECTORY

Categories :  Dance > Dance Technology

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 4Dart.com
Performing Arts - Dance - Dance Technology

On stage, performers interact with virtual images projected into space. The performing arts tradition fuses with new digital technology to create these illusions.

 Bedford Interactive
Performing Arts - Dance - Dance Technology

Non-profit research partnership making educational dance resources in multimedia.

 Big Room: Web Dances
Performing Arts - Dance - Dance Technology

Richard Lord experiments with creating dance for the web

 Dance & Technology Zone
Performing Arts - Dance - Dance Technology

D&TZ is a resource for artists and others who are particularly interested in using new media and information technologies in the creation and performance of dance, dance theater and related live performance works.

 Dance & the Computer: Potential for Synergy
Performing Arts - Dance - Dance Technology

Don Herbison-Evans of Basser Department of Computer Science describes the various uses of computers in Dance

 Digital Media Elective S260/A22
Performing Arts - Dance - Dance Technology

This site holds Matt & Fran's documentation for the Digital Media Elective S260/A22 (2001) at Dartington College of Arts in Devon, England.

 Ghostcatching
Performing Arts - Dance - Dance Technology

Virtual dance collaboration project. "Ghostcatching finds its place in the unexpected intersection of dance, drawing, and computer composition..."

 Hands-On Dance Project
Performing Arts - Dance - Dance Technology

A site where you can be involved in creating dance interactively with live dancers. Web-based tasks, email and video-conferencing will enable you to join us in the creative process. Everyone is welcome, regardless of previous dance experience.

 M@ggie's Love Bytes
Performing Arts - Dance - Dance Technology

Cybermedia exploration of a dance theatre performance occurring in real and virtual space.

 Motherboard
Performing Arts - Dance - Dance Technology

Performances and installations which utilise and relate to digital pop culture and social interaction.

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